![]() Stabilized networking for multiplayer games.Tweaks to both GDScript and C# for Godot.While the three mentioned above are our favorite improvements, there have been a lot of other features and improvements added to the platform. Easy to use – minimal number of parameters.GPU based – allowing for faster bake times.Here’s how the new lightmapper improves upon the older one while also making the experience easier for you as a developer. This provides the benefit of having realistic lighting at a low computational cost. Lightmapping is pre-calculating the light for a game scene. Godot’s new lightmapper for 4 is so much of an improvement, that the devs are going to back-port it to Godot 3 as well. With an update like this, it’s given the developers an opportunity to make these much-needed changes. Godot 4 also features some major updates to the core of the engine. Vulkan is also much more “lower-level” than OpenGL, allowing it to perform better and faster. But, as tech is moving forward, compatibility becomes much less of an issue using the Vulkain engine. So why make the change? Godot 3 is using OpenGL – which is supported on many platforms. Godot 4 features full implementation of the Vulkan engine. It was introduced to the master branch of the engine back in February 2020, although OpenGL ES 3.0 is still supported. One of the major features for Godot 4 is the Vulkan rendering engine. Best Tutorials and Resources for Godot 4. ![]()
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